Social

The Social section (under Security) is the control panel for your platform’s social features. It’s a set of switches: a master switch that turns the whole social module on, and individual toggles for each feature so you expose exactly what you want. Several of these switches also enable features described in other sections (like Player Reports and chat moderation), so it’s worth setting this up early.

By default the social features are off — turn on the ones you want.

The master switch

Enable Social module is the master gate. While it’s off, none of the social features are active, even if their individual toggles are on. Turn it on first, then pick your features.

The features

The Social section — the Enable Social module master switch above a grid of feature toggles (Friends, Blocking, Reporting, Chip gifts, Emojis, Direct messages, Allow messaging bots, Clubs, Presence, Chat moderation, Bots act as players), each with an icon and short description, plus an active-feature counter
The Social switchboard — a master switch above the per-feature gates. Nothing is live until the master is on.

Bots in social (“Bots act as players”)

This toggle decides whether bots show up as social entities — whether players can add them as friends, send them gifts, or report them (bot friend requests are auto-accepted). With it off, bots are excluded from all social interactions. Note this is only about social features — it’s completely separate from how bots play at your tables and from the include-bots options in Leaderboards and Ranking.

Presence panel

At the bottom, a read-only Presence panel shows how many players are currently online (bots are never counted) — a quick health check that the presence system is working.

Good to know